CS 216 Graphics, Modeling, and Animation
CS216 assumes a prior computer graphics class although the first couple
of weeks will be a review so that everyone can start on a roughly equal
footing. The class will be project-based where the projects will be in C++
using the popular graphics and gaming libraries OpenGL and SDL which
we will introduce as the class progresses. Topics will include texture mapping,
sampling and resampling techniques, surface reconstruction, ray tracing,
lighting models, geometric modeling, and animation.