💨 Going Beyond Text 💨 : Using Multimedia to Present Online Course Content

This semester marked a rapid transition to remote teaching…and we all made it through! As we prepare for the fall semester and online teaching and learning, I want to highlight eCampus’ Teach Anywhere website and Workshops that can support you during this process. eCampus, the Center for Faculty Development, and the Office of Diversity, Equity and Inclusion are here to help.

This post continues with the UDL framework and its Multiple Means of Representation principle.

UDL Multiple Means of  Representation is the WHAT of learning and focuses on “the way information is presented to increase recognition and understanding.” (Israel, Ribuffo, and Smith, 2014) Students are diverse in both their learning needs and the ways in which they learn. Providing course materials and resources in different ways not only reduce barriers to access and learning but also help students reach course goals by enhancing the learning process. As with all the principles, CAST provides guidelines and checkpoints to facilitate the implementation of multiple means of representation in the classroom.

Learners differ in the ways that they perceive and comprehend information that is presented to them.” (UDL, 2018)

Determine Learning Objectives before Incorporating Multimedia

How you use varied formats and multimedia to present course content depends on your learning objectives. Multimedia – any combination of text, image, audio, video, animation, and simulation – provide alternative and varied means of presentation for course content in order to reach all learners and their different learning styles. Further, using multimedia reinforces studentcontent interaction and improves learning effectiveness. Before incorporating multimedia into your course, using Backward Design (Wiggins and McTighe, 2011) and Bloom’s Taxonomy ensures that content aligns with and supports learning goals and unit-level learning objectives.

In short, people learn better from words and pictures than from words alone. This statement summarizes what has been called the multimedia principle, which has become a fundamental principle of instructional design based on a growing body of research evidence.” (Mayer, 2019)

Utilize a Range of Formats and Multiple Media to Enhance Learning 

Student↔content interaction in the online environment is more than just reading an eBook or an article on the web, although this is still one format that should be incorporated in the course. There are so many tools that can be used to present content and information to learners in various ways. After determining what activity or assessment would best support the learning objective, brainstorm about different technologies and/or multimedia that could be implemented to create the learning experience.

Because students have unique learning styles, online courses should include activities and assessments that are varied to meet the learning styles of all students.” (NEA, 2014)

Present content with text+visuals, video, or even simulation. Each learning unit or module does not have to comprise all multimedia formats. Further, do not overwhelm students by using too many tools; choose one or two to start. But, be sure to provide both a variety and balance of multimedia to allow for different types of student interaction with content, activities, materials, and resources throughout the course. Below are some examples that enable instructors and students to access content and apply knowledge in a wide variety of ways. To find more multimedia resources, check out OER Commons and Merlot as well as your textbook publisher.

Video: Offer diverse and multiple perspectives by curating videos from the web. Seamlessly integrate videos in your course by embedding in a Canvas page, discussion, or assignment.
Tools: Embed Video into a Canvas Page; Canvas Studio.
Resources to curate videos: YouTube, Khan Academy, TEDEd. And check out the eLearning industry’s List of Educational Video Site Collections.
Narrated PPT Presentation: Amp up your text-based PPT by recording audio over them. “Chunk” course content into mini-lectures that cover key points and concepts. Each presentation should be no more than 10 minutes in duration!
Tools: PPT and Camtasia. Or alternatively, insert audio into Google Slides.
Podcast: Students can listen to lectures anywhere and multitask while doing so. Good for aural learners and those who need flexibility in accessing course content. Also, instructors can use podcasts to share their research or expertise with the wider community.
Tool: Enable a Podcast feed in Canvas
Resource: ELI discovery tool: Guide to podcasting.
Infographic: Visual aid used to organize and present information. Infographics can be instructor provided or student created.
Resource: Quality Matters’ Resource List for Infographics.
Video Discussion: Numerous ways to engage students with video and increase active learning. Students can submit video responses for Canvas discussions or even use Zoom for small group discussion activities.
Tools:  Canvas Discussion Video Submissions, Zoom Breakout Rooms, or FlipGrid.
Multimedia Collaborations: Use collaborative multimedia tools to build and foster the online learning community. Students can work in small groups to create and present content using text, audio, video conferencing, and other tech tools.
Tools: Group Spaces, Collaborations, or Conferences.

Present Content in a Consistent, Organized Structure

Incorporating multimedia can create an engaging and stimulating online course. Or, it can just be downright overwhelming if not properly designed and integrated into the course. Developing an organized, consistent online course structure guides the student’s online learning experience. And, an organized course structure eases the navigation and use of online tools and multimedia in order to minimize student frustration and confusion. Unit-level modules organized by topic or week help students’ awareness of all related multimedia activities and assignments and supports student responsibility and accountability in their learning process. 

Resources

Make Your Content Accessible 

Keep all learners and their diverse needs in mind as you design and facilitate your course. Ensure that any formats and multimedia you use are compatible with assistive technology, images are described using alt text, and videos have closed captions. Using campus licensed technologies is beneficial because not only will you receive prompt technical assistance if needed (as technical issues can and will arise!), but also these technologies are already vetted to meet accessibility requirements. Lastly, be sure to provide accessibility documentation for all technologies used in your course. 

Resources

Provide Tutorials and Tech Support Contact Information

Today’s students are “digital natives” and heavy consumers of tech products and services, e.g., social media, online shopping, etc. However, most are not familiar with or well-versed in educational and instructional technologies; they’re learning right along with us. As such, provide guides and tutorials for course technologies and multimedia. And, clearly provide contact information and direct students to the appropriate tech support whether that be eCampus for Canvas and other instructional technologies or the textbook publisher for its online content. In addition, students may need general IT support for their device (laptop or tablet) and/or software used to access multimedia; SJSU IT support can help in this case. This information can be housed in a “Start Here” module under a Course Technologies and Support page; see the SJSU Canvas Course Template referenced prior for an example.

Resources

 

 


References
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
eCampus, San Jose State University. (2020). eCampus. Retrieved from https://www.sjsu.edu/ecampus
Israel, M., Ribuffo, C., & Smith, S. (2014). Universal Design for Learning innovation configuration: Recommendations for teacher preparation and professional development (Document No. IC-7). Retrieved from University of Florida, Collaboration for Effective Educator, Development, Accountability, and Reform Center website: http://ceedar. education.ufl.edu/tools/innovation-configurations.
La, H., Dyjur, P., & Bair, H. (2018). Universal design for learning in higher education. Taylor Institute for Teaching and Learning. Calgary: University of Calgary.
Mayer, R. E. (2019). How multimedia can improve learning and instruction. In J. Dunlosky & K. A. Rawson (Eds.), The Cambridge handbook of cognition and education (p. 460–479). Cambridge University Press.
National Education Association. (2014). Guide to teaching online courses. Retrieved from http://www.nea.org/assets/docs/onlineteachguide.pdf.
Wiggins, G. P., & McTighe, J. (2011). The understanding by design guide to creating high-quality units. ASCD.
Wiggins, G. P., & McTighe, J. (1998). Backward Design. In Understanding by Design (pp. 13-34). ASCD.

A Stellar Conference in a Virtual World

I wanted to follow up on my last post about attending the 13th annual Virtual Worlds Best Practices in Education conference, which was indeed STELLAR! From Dr. L. Rob Furman and two other opening keynote speakers, presentations spanning three days, the Creatures of Myth scavenger hunt game (and the 10 other pre and post conference immersive events like Embrace the Suck: Classic World of Warcraft and my own Friends of the Library Selfie Portraits Activity), to my friend Renne Emiko Brock deservedly winning this year’s Thinkerer Award, the conference was a whirlwind of intergalactic adventure! I created a mock up the Community Virtual Library’s Hypergrid Resource centers in OpenSim for the exibit area, and I had a lot of fun creating that little 45 second welcome video for it above. CVL’s space station and hypergrid portals in OpenSim tied in nicely with this year’s theme. In a nutshell, this conference is a great example of what a global educational immersive event can and should be. 

Here’s a picture of my tiny cat avatar dancing with Renne/Zinnia at one of the social events after her receiving the Thinkerer Award.

Bethany and Renne Dancing

Bethany and Renne Dancing at the David Bowie tribute concert social event.

This year I was also a volunteer (as well as presenter), which added another level of experience for me. I’m already planning to volunteer next year, and I’m working on a more elaborate immersive event. It’s so inspiring to see what others have done, and I’m still trying to catch up in terms of my own skills! Several more experienced volunteers said they thought there were more newbies this year than in the past, (about 3500 people are involved with this event each year), probably because interest in virtual environments is having a moment. This is not unexpected given the global pandemic. So I enjoyed being able to help people who were brand new get acclimated to the environment, I gave out landmarks and teleports, and we chatted about this event and other educators I know and their simulations. Of course I also had a great time catching up with other virtual world colleagues I’ve met before at this conference. 

An International Community of Immersive Educators

It’s always exciting to be part of an international event, with participants from all over the world. I was part of three presentations. My CVL and VCARA colleagues and I have been actively exploring social VR platforms with head-mounted display, despite the fact that most of us prefer virtual world platforms (aka Desktop VR). CVL Director Dr. Valerie Hill and I presented on the topic of Intentional Immersion. She and I have, (and continue), to meet using Oculus Rift in different social VR settings to play around and explore features,and to compare notes on our experiences and technical difficulties. How else can we possible keep up with so many different platforms that are currently competing for our adoption in education?

San Jose State University Colleagues

presentation area in space

One of the presentation areas at the conference.

The presentation probably of most interest to other educators, however, was our panel with VCARA colleagues “Survey Says! Developing Criteria for VR Courses”. Val and I joined SJSU iSchool’s Dr. Pat Franks, and VCARA alums Dr. Marie Vans and Alyse Dunavant-Jones. I spoke about about the survey responses about wanting to use VR in the classroom vs as the classroom.Watching a video of a virtual event is nothing like experiencing it for yourself, so let me just give you my big takeaway.   (I’m speaking from 46 minutes in for the last 10 minutes.) When it comes to immersive technology for education, the criteria educators determined were the most essential are met already in ALL ways with desktop VR, with one single exception. That exception is that we don’t currently have a way for head-mounted display interaction with those on a desktop. But in ALL other respects, desktop VR like Second Life and OpenSim has everything else educators have told us they need. So if you’re interested in immersive teaching and learning, I have two questions for you.  Are you in-world yet? If not – why not?!

There’s No Contagion in the Virtual World!

Bethany's Tiny Cat Avatar with Gas Mask & Goggles

Bethany’s Tiny Cat Avatar with Gas Mask & Goggles

eCampus has been especially busy recently, with multiple inquiries coming in about options for remote teaching with technology. Those of us who are young and healthy might not be particularly worried about the escalation of COVID-19 in the US, but for those of us with elderly parents or friends with compromised immune systems, we certainly are worried about contracting this and passing it along. Now is an ideal time to plan for the very real possibility we may need to self-quarantine, or that our students might need to do so. 

This disruption is also not just affecting teaching and learning in the classroom. One of my eCampus colleagues flew out of town for an ed tech conference last weekend that was cancelled upon arrival. Dealing with this sort of thing is inconvenient or even scary, but the truth is it need not disrupt our education or conferences. We have long had all the tools we need, but we’ve just not been in a position where we really had to use them. Obviously there’s no time like the present to start taking a serious look at the many underutilized tools we have that can help us connect digitally. And that includes virtual environments. 

Coincidentally, I’m scheduled to present at the Online Learning Consortium conference at the end of this month. It hasn’t been cancelled….(yet?). And ionically I’m presenting on Purposeful Tinkering: Experiential Preparation & Networking In Virtual Worlds For VR-Ready Educators. So I’m going to a physical world conference where I’ll be talking about my ongoing virtual collaborations with global colleagues using desktop VR. At these physical events I’ve often mentioned cost, accessibility, engagement, and environmental factors as just a few of the good reasons we should all be advocating for the wider adoption of virtual worlds for meetings, teaching, and conferences. It had never occurred to me until now to add pandemics and social distancing to the list. Yet here we are. 

So I’m scheduled to present on this topic at a  physical world conference that likely has no good plan to host it any other way if it gets canceled. Even more inronically, however, I’ll be presenting in-world in two weeks time at the 13th annual Virtual Worlds Best Practices in Education, which of course will not get cancelled because it’s (gasp!) held in a virtual environment!  And let me be entirely clear what I mean when I say a virtual conference, because I’m certainly not talking about a live streamed webcast. That’s a very poor substitute and not interactive at all. Have you ever attended such a thing, only to actually spend most of the time on a second screen?  So tell me how good a virtual conference is, when you can walk away from it and nobody even knows you’re missing?!

A conference in a virtual world, however, is totally different. If you take your headset off while sitting at your computer, you better set your status on your avatar as “away”. Otherwise people might actually talk and chat at you and think you’re just being rude by not responding. They assume you are on the other end because you are literally present in the digital environment represented by your avatar. In a virtual conference, when a presenter takes questions from the audience, everyone can see who you are, everyone can hear you speak, everyone can see your questions and comments when you post them in chat. It’s incredible interactive. If the group is exploring someone’s exhibit and you don’t keep up as people walk or fly around the corner, the audio actually drifts away. If you don’t keep up, you won’t be able to hear them. If you don’t participate actively, you actually miss out. You don’t really have an option to be passive. So a virtual conference is a lot like a physical one. (Well, except for the flying part!….And the part about being able to log in from anywhere in the world while in your pajamas, and that your avatar can represent any aspect of your personality that you want, etc., etc.)

So I have little tolerance for crappy “virtual” events that are non-immersive and non-interactive. If you want to experience a real virtual conference, now is your chance to attend one of the very best! The 13th annual Virtual Worlds Best Practices in Education  starts in two weeks and it’s free! You can meet some really innovative educators from around the world who regularly meet up in-world with their students and other educators to promote teaching and learning and global citizenship. If you want to attend, I can teach everything you need to know in less than an hour. We can do this in-person or via Zoom. I think it will blow your mind, and spoil you for what more conferences should be. 

I’m also excited to be presenting again at VWBPE this year. I have an immersive event on March 15th, I’ve also built an exhibit for the Stellar space theme which ties in nicely with what I’ve build in OpenSim, and I’m also on a panel discussion with my iSchool VCARA and CVL colleagues. The panel discussion is about the findings of a survey conducted late last year. We wanted to know what educators thought were the most important features needed for the educational use of VR platforms. (By the way, SJSU’s School of Information recently posted an interview with me about my work with them in virtual worlds for their Community Profiles page.) Like many of my colleagues that have used virtual worlds for years, and who are also actively exploring social VR platforms with head-mounted displays, I too have some opinions on the topic. All of us have valuable insights to share about what features we think are needed for education, and how different VR platforms stack up with what we’ve been using for the last 16 years with desktop VR. In fact, I made a video of an in-world presentation on this topic for a colleague at SUNY Empire State College. It’s for her student educators in one of her classes. My presentation is titled Beyond the Hype of Head Mounted Display (HMD) Virtual Reality.

So that’s my update. There’s no contagion in the virtual world, so come join us! Contact me if you have any questions! I’m happy to help your or your students get in-world. eCampus has computers with the Firestorm viewer already installed, so you or your students can access Second Life or OpenSim. And if you want to learn more before reaching out to me, check out my Canvas course, VW101: Burning Man in Cyberspace. You’ll find links to more information about some of the educators I know, many of whom I expect will be presenting this year at the conference. 

 

 

Effective, Targeted Feedback 🎯


Feedback, offered in a timely way, encourages learners to persist through challenges.” CAST Professional Learning, 2016

In my last post about online discussions as a means to engage learners, I touched on the importance of providing instructor feedback to encourage student participation and communicate clear assignment expectations. Continuing with the Universal Design for Learning (UDL) principle of engagement, this post will focus on tech tools to support one of its underlying guidelines – sustaining student effort and persistence through feedback. According to CAST research, effective feedback is described as “relevant, constructive, accessible, consequential, and timely” (CAST, 2018). In addition, the CAST UDL Increase Mastery-Oriented Feedback checkpoint outlines further elements as listed below.

    • “Provide feedback that encourages perseverance, focuses on development of efficacy and self-awareness, and encourages the use of specific supports and strategies in the face of challenge
    • Provide feedback that emphasizes effort, improvement, and achieving a standard rather than on relative performance
    • Provide feedback that is frequent, timely, and specific
    • Provide feedback that is substantive and informative rather than comparative or competitive
    • Provide feedback that models how to incorporate evaluation, including identifying patterns of errors and wrong answers, into positive strategies for future success” (CAST, 2018)

Canvas and Zoom are two tech tools with features designed to aid effective and efficient instructor feedback. In Canvas quizzes, there is an automated, pre-populated feedback feature so that students can receive prompt, corrective intervention on assessments. Audio or video comments in Canvas assignments allow for specific, personalized feedback. Finally, Zoom is a great video conferencing tool for more in-depth, individual or group learning support akin to in-person office hours. And, these tools can be used not only for corrective feedback but also as a means to encourage (or praise!) all learners in the class. See below for limited instructions on how to implement these tools; as always, eCampus is available for further consultation.

Canvas Quizzes Automated feedback can be pre-populated in the quiz answer comment fields.

  • In Canvas Quizzes, click the “Edit” button and then click the “Questions” tab to view quiz questions.
  • [1] Click on the comment field beneath each answer to leave a specific comment for that particular answer.  OR
  • [2] Create general answer comments for the quiz question as a whole. Correct answers receive feedback in the green comment field. Incorrect answers receive feedback in the red comment field. The blue button comment field provides feedback to all students regardless of in/correct answer response.
  • The comments field can also be used to connect feedback to resources by including a link to a Canvas page within the course or external site.

pdf on chat

Image and instructions from  Canvas Guide on Multiple Choice questions.

 


Canvas Assignments Audio or video feedback (text and attached file too) can be provided via Canvas SpeedGrader.

  • Audio and Video support different learning styles and foster student-instructor interaction for online students.
  • Audio comments are especially helpful for language learning. 
  • Files can also be attached to the comment section by clicking on the paperclip icon.

In the Canvas Assignment, Click on SpeedGraderpdf on chatOpen Student Submissionpdf on chat Add Media Comment to Record Audio or Videopdf on chatSubmit Commentpdf on chat

Images and instructions from  How do I leave feedback comments for student submissions in SpeedGrader.

 


Zoom Video Conferencing for in-depth student support and virtual office hours.

  • Can be used for standing, weekly virtual office hours or as-needed basis.
  • Option to use Zoom as audio call only or video conference.
  • Screen Sharing allows for instant sharing and review of materials on your computer, laptop, or mobile device.
  • Whiteboard allows you to write or draw on a blank screen and share with participants. And, you can save whiteboard sessions.

 Sharing a Whiteboard

 Click the Share Screen button located in your meeting tool bar.pdf on chat

 Click Whiteboard.pdf on chat

 Click Share.

The annotation tools will appear automatically, but you can press the Whiteboard option in the meeting controls to show and hide them.

Use the page controls in the bottom-right corner of the whiteboard to create new pages and switch between pages.pdf on chatNote: Only the participant or host that started sharing the whiteboard has access to create and switch pages.

 When you are done, click Stop Share.pdf on chat

Images and instructions from  Zoom Sharing a Whiteboard.

 


Of the above tools, Zoom (headquartered in San Jose!) is my favorite for many reasons. First, it’s accessible and easy to use. Just send an invitation link and the recipient can click on the link to access the Zoom meeting right away; no prior setup or account registration is required. And, students are impressed with Zoom’s ability to serve as a tech aid in their learning process. I can screen share their progress on Canvas assignments and also seamlessly switch over to the whiteboard to write out a particular concept or draw a graph. Lastly, student exposure to Zoom is beneficial as this communication tool is used in the workforce as part of the recruiting-interview process and on-the-job to collaborate with remote coworkers or interact with clients.

This post wraps up the UDL engagement principle. Next, I’ll share about Multiple Means of Representation and a new tool I want to try to support this principle.

Image Source: CAST UDL Guidelines, http://udlguidelines.cast.org

 


References
Canvas Guides. (n.d.). Retrieved February 20, 2020, from http://guides.instructure.com/m/4152/l/41477-how-do-i-create-a-multiple-choice-question
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org
How do I leave feedback comments for student submissions in SpeedGrader? (n.d.). Retrieved February 20, 2020, from https://community.canvaslms.com/docs/DOC-12746-415255023
Sharing a whiteboard. (n.d.). Retrieved February 24, 2020, from https://support.zoom.us/hc/en-us/articles/205677665-Sharing-a-whiteboard
Top 10 UDL Tips for Engagement (2016). Retrieved February 19, 2020, from http://castprofessionallearning.org/project/top-10-udl-tips-for-engagement/

Let’s Engage | Online Discussions

This month, we’ll take a look at the Universal Design for Learning (UDL) principle of engagement – the “why” of learning for students. The CAST UDL Guidelines on Engagement provide more detailed information on multiple ways to motivate and tap into the interests of learners.

Image Source: CAST UDL Guidelines, http://udlguidelines.cast.org

Online Discussions as a Means to Engage Learners

There is not one means of engagement that will be optimal for all learners in all contexts” (CAST, 2018) so in this post, I will explore one means that I have used  – online discussions. Online discussions are an integral component of online courses and can be used as an alternative means of expression for an in-person course to promote student engagement, facilitate the exchange of ideas, and deepen understanding of course content. For online courses, these discussions provide necessary social presence and interaction (instructor-student, student-student, and student-content) as similarly achieved in a traditional classroom and support student learning perception and a sense of community.

Purposeful design that incorporates online communication between students and instructors, as well as between students and peers fosters effective learning interaction (Johnson, 2017)

Online discussions require more than just an interesting question or prompt although this is a crucial component. Here are a few key features and resources to address in designing and facilitating asynchronous online discussions. 

Promote Netiquette and Provide Feedback Due to the absence of visual and auditory cues in online discussion forums, a netiquette policy sets upfront expectations for constructive online communication and behavior. Providing netiquette rules and guidelines lays the foundation for a safe, shared learning environment.

Active participation by the instructor reinforces the model behavior as established in the netiquette guidelines. Additionally, instructor involvement and feedback encourage student participation. Further, providing detailed feedback and comments to student posts early in the semester helps develop good habits and discussions that meet expectations. (Simon, 2018)

Set Clear Expectations A clear expectation of depth of discussion post, frequency, interaction with peers and instructor, and evaluation criteria facilitate better student engagement (Johnson, 2017). This helps students’ awareness of what is required and facilitates not only participation but engagement with peers and the content. There are various protocols for structuring online discussions but in general, all share a well-defined objective, set clear interaction roles and rules, and clarify deadlines. The Save the Last Word for Me protocol has been shown to support student engagement and ownership of discussion. (deNoyelles, 2015)

Add Relevance “Why do I need to know this?” is a common question amongst learners. The instructor can offer opportunities for students to see the relevance and value of course content by providing a question or prompt and connecting it to a current event or real-world model. 

Add multimedia Beyond text, student to content interaction can be boosted with the use of multimedia – image, audio, video, and animation. Visual tools engage students by creating a connection between student and content and reinforce discussions. (Harris, 2011) Further, “context-based videos in online courses have the potential to enhance learners’ retention and motivation.” (Choi, 2005)

Provide a Rubric for Assessment Online discussions can be assessed from a surface (participation) and/or deep level understanding (critical thinking and application of course content), depending on the learning objective and design for that particular discussion assignment. (Johnson, 2017)  Although online discussion assignments can either be graded or non-graded, graded posts incentivize both student participation and quality of posting. For graded discussion posts, the use of a rubric is beneficial as it defines assignment expectations (e.g., clarity, critical thinking, grammar, and word count) for both the student and instructor. Henri’s five key dimensions of content analyses can be used to evaluate the content and engagement level of student discussion posts and serve as the basis for the instructor’s own grading rubric.

Summary of Henri’s Five Dimensions of Content Analyses and Indicators for Engagement

Description of indicators Dimension
Student has participated in posting to the discussions area to the group. Participative
Student text focuses on interacting with other group members in a supportive way yet does not address the content topic. Social
Student responds to other group members by discussing specific items addressed by other members. Interactive
Student begins to ask additional questions regarding the topic content to other group members and begins to make inferences. This writing demonstrates development of his/her learning process on the topic. Cognitive
Student writing demonstrates that the student is reflecting on their content knowledge through a critical lens of self-questioning and self-regulation. Metacognitive

Table: Summary of Henri’s (1992) Five Dimensions of Content Analyses (Henri as cited in Johnson, 2017)

 

To learn more about the pedagogy of discussions, check out the eCampus Guide (Canvas log-in required).

 

Tech Tools to Facilitate Online Discussions 

There are various tools that can be used to facilitate online discussions. Canvas Discussions and Piazza are both supported by eCampus.

Canvas Discussions is probably the easiest tool to set up and use as it is a feature of the Canvas LMS. Canvas discussions can be graded or not and have the option to include a customized rubric. 

And, check out the upcoming February 17th eCampus workshop Canvas IV: Creating Community with Discussions, Groups, Chat, Collaborations, & Conferences (Online) to learn more about implementing Canvas Discussions.

Piazza is a wiki style platform that integrates with the Canvas LMS and encourages collaborative student engagement. Take a look at some Piazza Professor Success Stories.

 

 

References

CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org.
Choi, H. & Johnson, S. (2005). The Effect of Context-Based Video Instruction on Learning and Motivation in Online Courses, American Journal of Distance Education, 19:4, 215-227.
deNoyelles, A., Zydney, J.M., & Seo, K.K. (2015, April). Save the last word for me: Encouraging students to engage with complex reading and each other. Faculty Focus. 
Farrell, M. (2018). Rethinking Online Discussions for Inclusion. 10.13140/RG.2.2.19115.28964. 
Harris, M. (2011). Using YouTube to enhance student engagement. Faculty Focus.
Johnson, C.E., Hill, L., Lock, J.V., Altowairiki, N., Ostrowski, C.P., Santos, L., & Liu, Y. (2017). Using Design-Based Research to Develop Meaningful Online Discussions in Undergraduate Field Experience Courses. The International Review of Research in Open and Distributed Learning, 18(6).
Simon, E. (2018, November). Ten Tips for Effective Online Discussions. Educause Review.